3D Graphics Run Here with WebGL! See

Interactive Online 3D Background Scenes

Normal Map with Directional Light

Normal Map and Shaders Provide Light and Shadow

Swipe to Rotate the Prism

This example applies a directional light to a prism with a normal map rather than normal attributes. Upload a texture map rather than vertices, to the GPU. The red, green, and blue values represent X, Y, and Z normal coordinates.

WebGL Lighting Screen Shots
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