Convert Vertices and Texels from DAE to WebGL
Convert a Collada DAE file for use with WebGL.
By default the translator displays an
element array, and an interleaved array
with vertices and texels.
File Name and
Show Data button then wait
See below for more information.
slows down with large amounts of data to process.
However see examples prepared with the
3D DAE Translator
Download link for a free download.
This Web page parses a Collada DAE file,
then displays a
Uint16Array of indices for
use as an element array buffer.
Displays an interleaved
for use as a vertex buffer object.
Interleaves vertices and texels.
Select options to interleave normals, binormals, and tangents.
If selected the DAE file must include
normals, binormals, or tangents, for this current
online version. However the
3D File Translator Windows app
includes more robust features.
The order of the interleaved array:
Three vertex coordinates (X,Y,Z)
Two texel coordinates (S,T)
Three normal coordinates (X,Y,Z)
Three tangent coordinates (X,Y,Z)
Three binormal coordinates (X,Y,Z)
Scroll down to see individual
arrays of vertices, texels,
normals, tangents, and binormals.
Array of All Indices
provides offsets into the vertex, texel,
and normal arrays.