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WebGL Mipmapped Bricks

Example for the E-Book WebGL Textures

Mipmapped bricks receed into the distance. Select minification filter options from the menu below. Tap to spin the brick textured planes.

Settings from the menu, change the appearance of distant polygons.

Your browser doesn't support canvas.

Mipmapping allows a closer match between screen pixels and texture pixels. Mipmapping reduces texture resolution for better appearance when displaying polygons at a lower resolution. Mipmapped minification reduces artifacts. LINEAR_MIPMAP_LINEAR produces smoothest results for squares in the background. However LINEAR_MIPMAP_LINEAR also requires more processing resources.

WebGL Textures: Introduction to Mipmaps, Sub Images & Atlases

Book Two in the Series Online 3D Media with WebGL

WebGL Textures: Introduction to Mipmaps, Sub Images & Atlases explains the purpose and and use of mipmaps, how to apply sub images, texture atlas basics, and how to display an animated image from a texture atlas. This book includes instruction, diagrams, fully commented source code, and online examples for each project.

  1. Useful techniques for education, games, scientific visualization, and architectural rendering.
  2. Works with WebGL enabled Web browsers including Windows PCs, iPhone 6 and above, and current Androids. Most examples also work with Windows Phone operating system 8.1.

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3D Graphics Display Here with WebGL

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