WebGL Texture Mipmap Options

Select minification filter options from the menu below. Settings from the menu, change the appearance of textures on distant polygons.
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Mipmapping allows a closer match between screen pixels and texture pixels. Mipmapping reduces texture resolution for better appearance when displaying polygons at a lower resolution. Mipmapped minification decreases artifacts. LINEAR_MIPMAP_LINEAR produces smoothest results for squares in the background. However LINEAR_MIPMAP_LINEAR also requires more processing resources.

WebGL Textures: Mipmaps, Sub Images & Atlases

See WebGL Texture examples covering the following topics.

  1. Mipmaps
  2. Sub Images from Texture Data
  3. Sub Images from Array Data
  4. Texture Atlases

Enjoy free WebGL tutorials. WebGL provides useful techniques for education, games, scientific visualization, and architectural rendering.

Online examples work with WebGL enabled Web browsers including Windows PCs, iPhone 6 and above, and current Androids. Most examples also work with Windows Phone operating system 8.1.

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