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WebGL Textures: Introduction to Mipmaps, Sub Images & Atlases

Book Two in the Series Online 3D Media with WebGL

WebGL Textures: Introduction to Mipmaps, Sub Images & Atlases explains the purpose and and use of mipmaps, how to apply sub images, texture atlas basics, and how to display an animated image from a texture atlas. This book includes instruction, diagrams, fully commented source code, and online examples for each project.

  1. Useful techniques for education, games, scientific visualization, and architectural rendering.
  2. Works with WebGL enabled Web browsers including Windows PCs, iPhone 6 and above, and current Androids. Most examples also work with Windows Phone operating system 8.1.

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